A compelling game design resume is your key to standing out in the competitive media industry.
The game design field values creativity, technical expertise, and collaboration, and your document should reflect these qualities in a way that resonates with hiring managers.
This guide provides tailored online resume examples for different roles. Explore these samples to understand how to showcase your skills, accomplishments, and unique talents to match the expectations of the industry’s top companies.
Game design resume examples
Level game design resume template
Level game design resume sample | Plain text
Ashley Rivera
San Francisco, CA
Email: ashley.rivera@gmail.com
Phone: (123) 456-7890
Portfolio: ashleyriveradesign.comProfessional Summary
Creative and detail-oriented Level Designer with over 6 years of experience designing engaging, interactive, and immersive levels. Skilled in balancing gameplay mechanics, spatial design, and player engagement with a collaborative approach.
Experience
Lead Level Designer
Naughty Dog, San Francisco, CA
May 2020 – Present
- Design and implement complex level layouts using Unity and Unreal Engine to enhance player experience and engagement.
- Lead a team of 5 junior level designers, providing mentorship, feedback, and guidance on best practices for development.
- Collaborate with narrative and gameplay designers to align level elements with story arcs and game mechanics.
- Develop prototype levels for playtesting, refining layouts based on feedback and player behavior analysis.
Junior Level Designer
Double Fine Productions, Los Angeles, CA
January 2018 – May 2020
- Created level blueprints and mockups using AutoCAD and Photoshop, with a focus on environment flow and interactive elements.
- Participated in the creative brainstorming process, presenting ideas for level themes and player challenges.
- Assisted in debugging levels to improve player navigation, pacing, and environment clarity.
Education
Bachelor of Arts in Game Design
California State University, Long Beach, CA
Graduated: May 2017
Skills
- Proficiency in Unity, Unreal Engine, and AutoCAD
- Expertise in environment storytelling and level layout design
- Strong understanding of player psychology and engagement techniques
- Skilled in prototyping and playtesting
- Excellent communication and collaborative skills
Certifications
- Level Design Certification, Coursera, 2022
- Advanced Unity Workshop, Unity Technologies, 2021
Awards
- Best Level Design
GameDev Awards 2021 for The Last of Us Part III level design
Why this game designer resume works?
- Ashley’s contact details are presented concisely at the top, making it easy for recruiters to reach out.
- Certificates add weight to her resume, showing her commitment to continuous learning.
- The award suggests that her work not only met industry standards but was celebrated for quality and innovation.
- How to format a video game resume?
- Use legible fonts like Arial, Calibri, Helvetica, or Times New Roman.
- Apply a font size between 10 and 12 points for main text and slightly larger (13-14 pt) for headings.
- Set margins between 0.5 and 1 inch on all sides to ensure the text isn’t too cramped or too spread out.
- Leave space between sections, and ensure headings have a small amount of padding above them.
- Line spacing of 1.15 or 1.5 can improve readability, especially if you’re working with dense text.
- Aim for one page if you have less than 10 years of experience; senior-level candidates may extend to two pages.
- Add bullet points instead of paragraphs to break down responsibilities and accomplishments.
- Arrange sections in a logical flow.
- Include strong, active verbs to describe your work.
- Avoid unnecessary filler words and keep descriptions tight and relevant to the role.
- Check that keywords are placed naturally throughout the game design resume.
- Limit color to one or two subtle tones that add interest without overwhelming the reader.
- Refrain from adding unnecessary graphics, logos, or images, which can make the document look cluttered.
- Save and submit your application as a PDF to prevent format changes.
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Build My ResumeNarrative game design resume example
Jordan Tanaka
Austin, TX
Email: jordan.tanaka@gmail.com
Phone: (987) 654-3210
Portfolio: jordantanakanarrative.comResume Summary
Experienced Narrative Designer with 8+ years of expertise in crafting immersive stories and character arcs across various genres. Known for developing emotionally resonant content and dynamic branching storylines that drive player engagement.
Experience
Senior Narrative Designer
Rockstar Games, Austin, TX
March 2019 – Present
- Develop original storylines and characters for action RPGs, integrating branching narratives and dynamic dialogue.
- Collaborate closely with gameplay and level designers to align storytelling with graphic elements.
- Utilize Twine and Ink to create interactive and nonlinear dialogue systems, providing players with meaningful choices.
Narrative Design Intern
Bethesda Game Studios, Austin, TX
June 2016 – February 2019
- Assisted the lead narrative designer in creating dialogue and lore for sci-fi games, focusing on world-building and character development.
- Researched cultural and historical references to create authentic story elements.
- Contributed ideas for side quests, character interactions, and player choices to enhance depth.
Education
Bachelor of Fine Arts in Creative Writing and Game Design
University of Texas, Austin, TX
Graduated: May 2016
Skills
- Story and character development for interactive media
- Proficient in Twine, Ink, and Scrivener
- Excellent editing and content structuring skills
- Skilled in branching dialogue systems and nonlinear storytelling
- Strong collaborative skills, working across disciplines
Notable Projects
- Red Dead Redemption 3 – Lead narrative designer for branching quest storylines
- The Elder Scrolls VI – Created side quests and NPC interactions
Professional Development
- Advanced Narrative Workshop, GDC, 2021
Strong sides of this game producer resume:
- The resume opens with a concise summary that highlights Jordan's extensive experience and key strengths in crafting immersive stories.
- The inclusion of specific tools not only shows his familiarity with industry-standard software but also positions him as a candidate who can immediately contribute to the team's needs.
- This project section reinforces candidate's credibility and showcases his ability to work on high-profile titles, which can be particularly appealing to potential employers.
- How to organize experience on a game resume?
- Place your most recent job first and work backward.
- Begin each entry with your job title.
- Include the name of the company and its location (city, state).
- Add the dates you worked at each position, formatted as month and year.
- Use bullets to outline your responsibilities and accomplishments in each role.
- Whenever possible, put metrics or results to showcase the impact of your work.
- How to list education on a gaming designer resume?
- Arrange your academics in reverse chronological order.
- Specify the diploma you obtained.
- Mention your area of focus.
- Include the official name of the university or college.
- Provide the city and state of the institution.
- Note the month and year you graduated.
- Incorporate your GPA if it's strong (generally 3.5 or higher) and if you're a recent graduate.
- List specific courses that are pertinent to game design.
- If you received any academic honors, scholarships, or awards, write them here.
- Underline extracurricular activities, such as game development clubs.
Systems gaming design resume template
Systems game design resume sample | Plain text
Rafael Lewis
New York, NY
Email: rafael.lewis@gmail.com
Phone: (456) 123-7890Objective
Analytical and detail-focused Systems Designer with a strong foundation in designing game mechanics and balancing systems. Deep expertise in progression systems, economy balancing, and player feedback loops.
Experience
Systems Designer
Ubisoft, New York, NY
July 2022 – Present
- Design and balance economies, including in-game currency, progression systems, and item rewards to boost player retention.
- Collaborate with analysts to analyze player data and conduct extensive playtesting to improve system balance.
- Implement adjustable difficulty scaling to suit various player skill levels.
- Develop monetization strategies that prioritize player satisfaction and fair play.
Junior Game Designer
King Games, Brooklyn, NY
April 2021 – June 2022
- Contributed to core mechanic design, balancing item drop rates and reward systems for mobile games.
- Conducted QA testing to identify balance issues within gameplay mechanics.
- Analyzed player feedback to make iterative improvements to systems.
Education
Bachelor of Science in Computer Science and Game Design
New York University, NY
Graduated: May 2021
Skills
- Proficient in data analysis and balance metrics
- Skilled in economy balancing and player progression systems
- Strong knowledge of game mechanics design and difficulty scaling
- Experience with Python, C++, and SQL
- Effective in data-driven decision-making
Certifications
- Game Data Analytics, edX, 2022
- Monetization Design in Games, Game Design Online Academy, 2021
Why this game producer resume is good?
- Each section is clearly labeled, allowing hiring managers to navigate through the information effortlessly.
- Rafael includes certifications that demonstrate his commitment to continuous learning and staying updated in the field.
- The language used throughout the resume is professional and free of jargon that could confuse non-expert readers.
- What is the difference between game design resume summary and objective?
Aspect | Resume Summary | Resume Objective |
---|---|---|
Purpose | Highlights qualifications, skills, and experience. | States career goals and intentions. |
Content | Focuses on professional background. | Focuses on what the candidate seek to achieve. |
Length | Typically longer, 2-3 sentences. | Usually shorter, 1-2 sentences. |
Target Audience | Aimed at recruiters looking for specific qualifications. | Aimed at conveying personal motivation. |
Common Usage | Used by experienced applicants. | Used by entry-level candidates or those changing careers. |
Example | Ambitious Game Producer looking to oversee game development projects. Dedicated to ensuring efficient production processes and fostering a creative environment for team collaboration. | Innovative UI/UX Designer with a focus on creating intuitive and user-friendly interfaces for mobile and console games. Over 4 years of experience in conducting user research and usability testing to improve player interaction and engagement. Proficient in Adobe XD and Figma. |
- What skills to put on a game designer resume?
- Hard skills are teachable abilities or knowledge sets that are quantifiable and can be measured. They are acquired through education, training, and practice.
- Soft skills are personal attributes that enable someone to interact effectively and harmoniously with other people. They are related to one’s personality traits.
Gaming hard skills on resume:
- Proficiency in game engines (e.g., Unity, Unreal Engine)
- Programming languages (e.g., C++, C#, Python)
- 3D modeling software (e.g., Blender, Maya, 3ds Max)
- Graphic design software (e.g., Adobe Photoshop, Illustrator)
- Game mechanics design
- Level design
- Animation techniques
- User interface (UI) design
- Sound design and implementation
- Scripting and coding
- Data analysis and metrics tracking
- Game testing and quality assurance (QA)
- Version control systems (e.g., Git)
- Prototyping tools (e.g., InVision, Figma)
- Virtual reality (VR) and augmented reality (AR) development
Gaming soft skills on resume:
- Creativity
- Communication
- Collaboration and teamwork
- Problem-solving
- Adaptability
- Time management
- Critical thinking
- Attention to detail
- Conflict resolution
- Project management
- Leadership
- Empathy for player experience
- Flexibility in changing environments
- Emotional intelligence
- Ability to take feedback
Conclusion
In conclusion, crafting a standout game design resume is essential for aspiring and seasoned professionals.
Remember to emphasize your unique contributions, both in your experience and projects, while demonstrating your passion for game design.
With the right approach and tools, such as our resume generator, you can present your qualifications confidently and effectively, making a lasting impression in the competitive world of game development.